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	<title>Magic - Revision history</title>
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	<updated>2026-09-16T10:50:39Z</updated>
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		<title>Admin AK: Created page with &quot;&#039;&#039;&#039;Magic in Kanturas&#039;&#039;&#039; is rare, powerful and closely regulated. It influences warfare, government, religion, medicine and everyday life, although most inhabitants of Kanturas will never personally perform a magical working.  There are two principal magical traditions: the inherited and scholarly &#039;&#039;&#039;Eightfold Art&#039;&#039;&#039;, and the ritualised agreements of &#039;&#039;&#039;Pactwork&#039;&#039;&#039;. Several specialised disciplines, including Druidism, Necromancy and the use of Oneiri...&quot;</title>
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		<updated>2026-09-15T08:26:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Magic in &lt;a href=&quot;/index.php?title=Kanturas&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Kanturas (page does not exist)&quot;&gt;Kanturas&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; is rare, powerful and closely regulated. It influences warfare, government, religion, medicine and everyday life, although most inhabitants of Kanturas will never personally perform a magical working.  There are two principal magical traditions: the inherited and scholarly &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/index.php?title=Eightfold_Art&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Eightfold Art (page does not exist)&quot;&gt;Eightfold Art&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039;, and the ritualised agreements of &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/index.php?title=Pactwork&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Pactwork (page does not exist)&quot;&gt;Pactwork&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039;. Several specialised disciplines, including &lt;a href=&quot;/index.php?title=Druidism&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Druidism (page does not exist)&quot;&gt;Druidism&lt;/a&gt;, &lt;a href=&quot;/index.php?title=Necromancy&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Necromancy (page does not exist)&quot;&gt;Necromancy&lt;/a&gt; and the use of Oneiri...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Magic in [[Kanturas]]&amp;#039;&amp;#039;&amp;#039; is rare, powerful and closely regulated. It influences warfare, government, religion, medicine and everyday life, although most inhabitants of Kanturas will never personally perform a magical working.&lt;br /&gt;
&lt;br /&gt;
There are two principal magical traditions: the inherited and scholarly &amp;#039;&amp;#039;&amp;#039;[[Eightfold Art]]&amp;#039;&amp;#039;&amp;#039;, and the ritualised agreements of &amp;#039;&amp;#039;&amp;#039;[[Pactwork]]&amp;#039;&amp;#039;&amp;#039;. Several specialised disciplines, including [[Druidism]], [[Necromancy]] and the use of [[Oneirite]], developed from these traditions.&lt;br /&gt;
&lt;br /&gt;
==The Eightfold Art==&lt;br /&gt;
&lt;br /&gt;
The [[Eightfold Art]] encompasses [[Sorcery]], [[Wizardry]] and [[Druidism]].&lt;br /&gt;
&lt;br /&gt;
[[Sorcery]] is the inherited capacity to draw upon the magical force called the [[First Breath]]. This capacity is known as the [[Kindling]]. A person born with the Kindling is a sorcerer, but cannot reliably cast spells without education.&lt;br /&gt;
&lt;br /&gt;
[[Wizardry]] is the learned discipline through which a sorcerer gives the First Breath a controlled [[Form]]. Wizards use precise combinations of movement, posture, breathing, visualisation and spoken formulae. Because Forms require unrestricted movement, a wizard cannot cast while wearing armour.&lt;br /&gt;
&lt;br /&gt;
A sorcerer&amp;#039;s discipline is determined by the phase of the moon at their first independent breath:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lunar phase&lt;br /&gt;
! Discipline&lt;br /&gt;
! Principal abilities&lt;br /&gt;
|-&lt;br /&gt;
| New Moon&lt;br /&gt;
| [[Stone Wizardry]]&lt;br /&gt;
| Shaping stone, reinforcing structures and breaking masonry&lt;br /&gt;
|-&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| [[Water Wizardry]]&lt;br /&gt;
| Moving and shaping existing liquid water&lt;br /&gt;
|-&lt;br /&gt;
| First Quarter&lt;br /&gt;
| [[Lightning Wizardry]]&lt;br /&gt;
| Lightning, thunder and electrical charge&lt;br /&gt;
|-&lt;br /&gt;
| Waxing Gibbous&lt;br /&gt;
| [[Rising Fire Wizardry]]&lt;br /&gt;
| Ignition, expanding flames and explosive fireballs&lt;br /&gt;
|-&lt;br /&gt;
| Full Moon&lt;br /&gt;
| [[Druidism]]&lt;br /&gt;
| Transformation into natural animals&lt;br /&gt;
|-&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| [[Falling Fire Wizardry]]&lt;br /&gt;
| Controlled combustion, consuming flames, smoke and extinguishing fire&lt;br /&gt;
|-&lt;br /&gt;
| Last Quarter&lt;br /&gt;
| [[Ice Wizardry]]&lt;br /&gt;
| Extracting heat, freezing moisture and creating frost&lt;br /&gt;
|-&lt;br /&gt;
| Waning Crescent&lt;br /&gt;
| [[Sand Wizardry]]&lt;br /&gt;
| Moving loose sand, creating blinding clouds and accelerating erosion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wizardry causes physical strain known as [[The Burn]]. Every discipline injures its practitioners differently. Fire may produce fever and burns, Lightning may damage the nerves and heart, while Druidism may gradually weaken the caster&amp;#039;s certainty about their natural shape.&lt;br /&gt;
&lt;br /&gt;
===Druidism===&lt;br /&gt;
&lt;br /&gt;
[[Druidism]] is the Full Moon discipline of the Eightfold Art. Its practitioners, called Druids, transform themselves into natural animals through living Forms.&lt;br /&gt;
&lt;br /&gt;
Every Druid begins with a single [[True Shape]]. Additional shapes require years of anatomical, behavioural and magical study. Druids cannot become Dragons, Chityra, imaginary monsters or specific individuals.&lt;br /&gt;
&lt;br /&gt;
Druidism is particularly respected among the [[Norsidh]]. Their ancestral were-forms are not themselves Druidism, but Norsidh Druids may learn animal shapes beyond their inherited bear, wolf or cat form.&lt;br /&gt;
&lt;br /&gt;
===The Null Aspect===&lt;br /&gt;
&lt;br /&gt;
A Kindled child born beneath a solar eclipse develops the exceptionally rare [[Null Aspect]] instead of one of the eight ordinary disciplines. Such individuals are known as [[Eclipseborn]].&lt;br /&gt;
&lt;br /&gt;
Eclipseborn cannot control an element. They perform Counter-Forms that interrupt, suppress or absorb the Wizardry of others. Their abilities are used by Idhelin&amp;#039;s secretive [[Umbral Guard]].&lt;br /&gt;
&lt;br /&gt;
The physical damage caused by Null magic is called [[The Hollowing]].&lt;br /&gt;
&lt;br /&gt;
==Pactwork==&lt;br /&gt;
&lt;br /&gt;
[[Pactwork]] is the art of negotiating agreements with spirits, ancestors and inhuman powers. Unlike Sorcery, it does not require the Kindling and is not determined by the moon.&lt;br /&gt;
&lt;br /&gt;
A Pactwright constructs a working through runes, circles, names, offerings, boundaries and conditions of release. Every successful pact requires a personal price. Spirits may demand pain, warmth, sleep, tears, memories, years of life or permanent obligations.&lt;br /&gt;
&lt;br /&gt;
Pactwork is slower than Wizardry but can accomplish things beyond the Eightfold Art. It may contact the dead, bind supernatural agreements, influence memory, uncover hidden knowledge or invite a spirit to act within the world.&lt;br /&gt;
&lt;br /&gt;
Important branches and applications include:&lt;br /&gt;
&lt;br /&gt;
* [[Ritual Pactwork]] — the direct negotiation and performance of a pact.&lt;br /&gt;
* [[Battle Pactwork]] — wards, bindings and prepared workings used during warfare.&lt;br /&gt;
* [[Healing Pactwork]] — agreements used to preserve life or assist recovery.&lt;br /&gt;
* [[Witness Pactwork]] — supernatural witnessing of contracts, testimony and identity.&lt;br /&gt;
* [[Necromancy]] — forbidden rites used to question or farewell the dead.&lt;br /&gt;
* [[Oneirite Pactwork]] — the storage of a completed agreement within oneirite.&lt;br /&gt;
&lt;br /&gt;
==Oneirite==&lt;br /&gt;
&lt;br /&gt;
[[Oneirite]] is a rare form of salt crystal infected by the lucid-dreaming fungus [[Arcadia Mycota]]. Under exceptional conditions, the fungus causes the salt to form a crystalline structure capable of holding a completed pact.&lt;br /&gt;
&lt;br /&gt;
Oneirite is not a separate source of magic. It is a means of preparing Pactwork in advance.&lt;br /&gt;
&lt;br /&gt;
A properly inscribed oneirite shard releases its working when broken. Military shards may explode, silence an area, reinforce a position or delay death. This allows soldiers without the Kindling to carry magical effects into battle.&lt;br /&gt;
&lt;br /&gt;
Illegal oneirite is used for smuggling, assassination and [[Necromancy]].&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
[[Necromancy]] is a prohibited branch of Pactwork concerned with temporary communication with the dead.&lt;br /&gt;
&lt;br /&gt;
Necromancy cannot resurrect the deceased or create an undead army. Its principal rites are:&lt;br /&gt;
&lt;br /&gt;
* The [[Last Audience]], through which the dead may say farewell voluntarily.&lt;br /&gt;
* The [[Black Deposition]], through which the dead are compelled to answer questions.&lt;br /&gt;
&lt;br /&gt;
The dead cannot act physically and know only what they knew or believed while alive. They may lie, misremember or refuse to cooperate.&lt;br /&gt;
&lt;br /&gt;
Necromantic rites commonly consume the living participant&amp;#039;s memories. Tradition permits no more than nine questions:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nine questions reach the dead. The tenth asks what followed them.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Innate supernatural abilities==&lt;br /&gt;
&lt;br /&gt;
Some beings possess powers that are not classified as Human magical disciplines. [[Dragons]], ancestor spirits and certain other inhuman entities may alter their shape, perceive hidden things or influence the world without performing Wizardly Forms.&lt;br /&gt;
&lt;br /&gt;
These abilities are not necessarily Sorcery or Pactwork. In many cases, scholars do not understand their source or limitations.&lt;br /&gt;
&lt;br /&gt;
The abilities of the [[Chityra|Chityran Chorus]] are similarly disputed. The Chorus can exchange memories, sensations and warnings across many bodies, but whether this is magic, shared consciousness or a consequence of the [[Great Extinguishing]] remains uncertain.&lt;br /&gt;
&lt;br /&gt;
==The principal distinction==&lt;br /&gt;
&lt;br /&gt;
The two great magical traditions are commonly distinguished through a simple comparison:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wizardry shapes the power already within the world. Pactwork asks something beyond the world to intervene.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard may burn through a locked door.&lt;br /&gt;
&lt;br /&gt;
A Pactwright may persuade the door that it was never closed.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Eightfold Art]]&lt;br /&gt;
* [[Sorcery]]&lt;br /&gt;
* [[Wizardry]]&lt;br /&gt;
* [[Stone Wizardry]]&lt;br /&gt;
* [[Water Wizardry]]&lt;br /&gt;
* [[Lightning Wizardry]]&lt;br /&gt;
* [[Rising Fire Wizardry]]&lt;br /&gt;
* [[Druidism]]&lt;br /&gt;
* [[Falling Fire Wizardry]]&lt;br /&gt;
* [[Ice Wizardry]]&lt;br /&gt;
* [[Sand Wizardry]]&lt;br /&gt;
* [[Null Aspect]]&lt;br /&gt;
* [[Eclipseborn]]&lt;br /&gt;
* [[Umbral Guard]]&lt;br /&gt;
* [[Pactwork]]&lt;br /&gt;
* [[Ritual Pactwork]]&lt;br /&gt;
* [[Battle Pactwork]]&lt;br /&gt;
* [[Healing Pactwork]]&lt;br /&gt;
* [[Witness Pactwork]]&lt;br /&gt;
* [[Oneirite Pactwork]]&lt;br /&gt;
* [[Oneirite]]&lt;br /&gt;
* [[Necromancy]]&lt;br /&gt;
* [[Arcadia Mycota]]&lt;br /&gt;
* [[First Breath]]&lt;br /&gt;
* [[The Kindling]]&lt;br /&gt;
* [[The Burn]]&lt;br /&gt;
* [[The Hollowing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Kanturas]]&lt;/div&gt;</summary>
		<author><name>Admin AK</name></author>
	</entry>
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